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Fin Rovers
Game Mechanics & Narrative designer
Internship - Studio MX
My contributions to my internship company Studio MX, where I worked as a game design intern for over a period of 100 working days.
My contributions:
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Game design - mechanics, dynamics & experience
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Level design
Aftermath
Arboretum
A mobile AR-game made within Unity 3D designed to educate children about trees and their ecology.
My contributions:
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Research problem and target audience
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Design Thinking process
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Game design
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Writing and recording voice overs
A puzzle-management game that educates the player about balancing renewable- and non-renewable energy.
My contributions:
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Narrative design
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Writing
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General game design
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Research target audience
Electri-City
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