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Internship - Studio MX

My contributions to my internship company Studio MX, where I worked as a game design intern for over a period of 100 working days.


My contributions:

  • Game design - mechanics, dynamics & experience

  • Level design 

Aftermath

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Aftermath

A first-person interactive experience made in Unity 3D that shows off the consequences of drunk driving.

My contributions:

  • Research problem and target audience

  • Design Thinking process

  • Conceptual level design

  • UI/UX

  • Recording foley

Arboretum

A mobile AR-game made within Unity 3D designed to educate children about trees and their ecology.

 

My contributions:

  • Research problem and target audience

  • Design Thinking process

  • Game design

  • Writing and recording voice overs

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A puzzle-management game that educates the player about balancing renewable- and non-renewable energy.

 

My contributions:

  • Narrative design

  • Writing

  • General game design

  • Research target audience

Electri-City

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