Fin Rovers
Game Mechanics & Narrative designer
Project Description
Arboretum is an educational AR-game designed for children around 10 years old. Played on a smart phone, Arboretum lets children interact with a tree filled with flora and fauna in order for them to learn more about trees and their ecology.
Created in Unity 3d, Arboretum was created for a school assignment project dedicated to innovation. The project spanned 3 weeks in length.
This project was made with a multidisciplinary team of 6 people:
- Three artists
- Two designers, of which I was one
- One engineer
Arboretum functionality trailer
My Contributions
During the 3 weeks working on this project, the focus was placed on the research and development side of innovation. During this project, as one of two designers, I focused on research and ideation at first. After we moved the project into production, I worked on the level design and how we could translate the information to the kids while still being fun and exciting to play.
My contributions:
Research: The first part of the Design-Thinking Process, I've researched the problem that we wanted to solve and how to solve said problem. This part also includes the target audience.
Ideation: Since the problem statement was already defined for us, we could jump quickly to the ideation phase where we brainstormed multiple ideas together with the group to decide on the most interesting one.
Game- & Level design: I looked into the design of the game trying to figure out the 'game' loop that our target audience would continuously play through and documented my findings. This documentation includes finding the fun in our game and how the design would motivate children to actively engage and play and to keep them motivated using a Goal-Achievement-Reward cycle.
Writing & recording voice-overs: We as a team made the decision to implement voice-over dialogue in order to better involve and guide children through the game. I wrote the voice-over lines as well as recording them with one of the artists in my team.