Fin Rovers
Game Mechanics & Narrative designer
Hi, my name is Fin and I'm a game- and narrative designer from the Netherlands. I'm currently studying Creative Media & Game Technologies at the Saxion university of Applied Sciences.
Below you can find my portfolio with all my development work as a game- and narrative designer!
Hi, my name is Fin and I'm a game- and narrative designer from the Netherlands. I'm currently studying Creative Media & Game Technologies at the Saxion university of Applied Sciences.
Below you can find my portfolio with all my development work as a game- and narrative designer!
My showreel!
Group Projects
Click on the images to learn more about each project
A mobile adventure game that teaches basic social skills to children. Focused on exploration and narrative .
My contributions:
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Game design - mechanics, dynamics & experience
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Level design
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Narrative design
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Project manager
A cooperative game where players have to team up against 3 mischievous monsters stealing energy from your house.
My contributions:
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Game design - mechanics, dynamics & experience
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Level design
My contributions to my internship company Studio MX, located in Hoofddorp, the Netherlands, where I worked as a game design intern for over a period of 100 working days.
My contributions:
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Game design - mechanics & dynamics
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Scripting
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Conducting playtests
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Client meetings
Aftermath
A puzzle-management game that educates the player about balancing renewable- and non-renewable energy.
My contributions:
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Narrative design
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Writing
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Game design - mechanics
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Research target audience
Aftermath
Personal Projects
Click on the images to learn more about each project
RPG system in Godot 4
Having plenty of concepts in my head that I want to create, I’ve started learning Godot 4 to get myself more familiarized with scripting while I work towards finally making my own small games!
This page describes my first steps in Godot 4 as I’m making small rpg systems to get a better grip of the engine. I will also include the concept for the game that I want to make and describe its design.
Narrative design and stories
My collection of stories made within Twine.
I've become very enticed by storytelling, especially how it can be combined with the medium of games. These stories made in Twine, a program perfect for creating branching stories with some elements of interactivity and even gameplay.
I will update this page overtime as I write more and more stories.
My Skills & Tools
This is a list of all my skills that I've been trying to hone with the tools that I've used and familiarized myself with to learn.
Game Design
Game mechanics
Game dynamics
Level design
UX
Narrative Design
Story structure
Character creation
Worldbuilding
Dialogue
Research and Analysis
Design Thinking
Ideation
Prototyping
QA testing
Production & leadership
Project managing
Scrum
Languages
I speak Dutch and English fluently
My Skills
Unity 3D
Unreal Engine 4 & 5
Microsoft Office
My Tools
Engines
Twine
Modelling
Maya
Substance Painter
Photoshop
Premiere
Pro
Productivity
After Effects
About Me
In case you were wondering what this is all about...
I am a 24 year old with a passion for games and storytelling.
From when I was 8 years old, I've always had an urge to be
creative. I walked around with all kinds of different ideas and
thoughts but with no real way to express it.
All the different stories that I've read and all the different
games I've played showed me a whole new perspective on
how creativity can gain life, which over the years gave birth
to this passion I now hold so dearly. Working on games and
narrative is a great outlet for me, and I try at any moment to
show what I'm capable of and trying to improve.
I love working together with other creative individuals to
make fun and memorable projects. I try to gain as much
experience as possible wherever the chance is given to hone
my skills even further.
Currently I'm enrolled at the Saxion University of Applied Sciences in Enschede where I'm presented with all kinds of challenges concerning game mechanics (the love of my life), narrative design, immersive storytelling, UI/UX, and level design.
I hope that in the future I can craft the same types of experiences that have given me so much joy and meaning over the years to others.